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» How Videogames Express Ideas
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DIGRA
2003
Springer
13 years 10 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
OZCHI
2006
ACM
13 years 11 months ago
How it feels, not just how it looks: when bodies interact with technology
This paper presents thoughts to extend our understanding of bodily aspects of technology interactions. The aim of the paper is to offer a way of looking at the role our kinaesthet...
Astrid Twenebowa Larssen, Toni Robertson, Jenny Ed...
IIE
2007
120views more  IIE 2007»
13 years 5 months ago
Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-bas
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a prope...
Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
CHI
2004
ACM
13 years 11 months ago
How do users think about ubiquitous computing?
As ubiquitous computing technology migrates into the home environment, there has been a concurrent effort to allow users to build and customize such technologies to suit their own...
Khai N. Truong, Elaine M. Huang, Molly M. Stevens,...
AGI
2008
13 years 7 months ago
How Might Probabilistic Reasoning Emerge from the Brain?
: A series of hypotheses is proposed, connecting neural structures and dynamics with the formal structures and processes of probabilistic logic. First, a hypothetical connection is...
Ben Goertzel, Cassio Pennachin