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» How designers design and program interactive behaviors
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CHI
2008
ACM
14 years 4 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu
CHI
2010
ACM
13 years 11 months ago
How to support designers in getting hold of the immaterial material of software
When designing novel GUI controls, interaction designers are challenged by the “immaterial” materiality of the digital domain; they lack tools that effectively support a refle...
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Step...
VL
2010
IEEE
201views Visual Languages» more  VL 2010»
13 years 2 months ago
Democratizing Computational Tools for Interaction Designers
I am creating a new programming language and editor that is aimed towards authoring interactive behaviors. This language is intended to allow more interaction designers to write t...
Stephen Oney
AAAI
2006
13 years 5 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CHI
2004
ACM
14 years 4 months ago
Deception and design: the impact of communication technology on lying behavior
Social psychology has demonstrated that lying is an important, and frequent, part of everyday social interactions. As communication technologies become more ubiquitous in our dail...
Jeffrey T. Hancock, Jennifer Thom-Santelli, Thomps...