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VL
2008
IEEE
160views Visual Languages» more  VL 2008»
13 years 11 months ago
How designers design and program interactive behaviors
Designers are skilled at sketching and prototyping the look of interfaces, but to explore various behaviors (what the interface does in response to input) typically requires progr...
Brad A. Myers, Sun Young Park, Yoko Nakano, Greg M...

Book
1636views
15 years 3 months ago
How to Design Programs
One of the best books to learn Scheme and functional programming concepts. The book is freely available online. It is full of examples and exercises suitable for various levels of ...
Matthias Felleisen, Robert Bruce Findler, Matthew ...
AIED
2005
Springer
13 years 10 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
MODELS
2009
Springer
13 years 11 months ago
How to compare program comprehension in FOSD empirically: an experience report
There are many different implementation approaches to realize the vision of feature oriented software development, ranging from simple preprocessors, over feature-oriented program...
Janet Feigenspan, Christian Kästner, Sven Ape...
FTCS
1998
91views more  FTCS 1998»
13 years 6 months ago
How Fail-Stop are Faulty Programs?
Most fault-tolerant systems are designed to stop faulty programs before they write permanent data or communicate with other processes. This property (halt-on-failure) forms the co...
Subhachandra Chandra, Peter M. Chen