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SGAI
2009
Springer
13 years 11 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
HICSS
2011
IEEE
182views Biometrics» more  HICSS 2011»
12 years 8 months ago
The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships
Social network games embedded within social network sites (SNSs) such as Facebook facilitate play with “Friends” within the SNS. In this study, we look at different dimensions...
Donghee Yvette Wohn, Cliff Lampe, Rick Wash, Nicol...
GI
2009
Springer
13 years 2 months ago
Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
Kai Kuikkaniemi, Lassi Seppälä
TEI
2009
ACM
120views Hardware» more  TEI 2009»
13 years 11 months ago
W41K: digitally augmenting traditional game environments
Augmented game environments use unobtrusively embedded technology to augment traditional games with virtual information and novel interaction capabilities. This article establishe...
Steve Hinske, Marc Langheinrich
ATAL
2010
Springer
13 years 6 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...