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ACMACE
2007
ACM
13 years 9 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
IIE
2007
120views more  IIE 2007»
13 years 5 months ago
Words are Silver, Mouse-Clicks are Gold? (or how to optimize the level of language formalization of young students in a Logo-bas
How do we teach children to express and communicate ideas in a formal and informal mode? What type of language do they need in a concrete context? How should they determine a prope...
Evgenia Sendova, Toni Chehlarova, Pavel Boytchev
ANLP
2000
149views more  ANLP 2000»
13 years 6 months ago
Javox: A Toolkit for Building Speech-Enabled Applications
JAVOX provides a mechanism for the development of spoken-language systems from existing desktop applications. We present an architecture that allows existing Java1 programs to be ...
Michael S. Fulkerson, Alan W. Biermann
VL
2008
IEEE
122views Visual Languages» more  VL 2008»
13 years 11 months ago
Designers' natural descriptions of interactive behaviors
While a designer’s focus used to be the design of non-interactive elements such as graphics or animations, today’s designers deal with various levels of interactivity such as ...
Sun Young Park, Brad A. Myers, Andrew J. Ko
CHI
2011
ACM
12 years 9 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...