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CHI
2008
ACM
14 years 5 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
IROS
2009
IEEE
201views Robotics» more  IROS 2009»
14 years 28 min ago
Modeling tool-body assimilation using second-order Recurrent Neural Network
— Tool-body assimilation is one of the intelligent human abilities. Through trial and experience, humans are capable of using tools as if they are part of their own bodies. This ...
Shun Nishide, Tatsuhiro Nakagawa, Tetsuya Ogata, J...
PR
2006
78views more  PR 2006»
13 years 5 months ago
Similarity-based analysis for large networks of ultra-low resolution sensors
By analyzing the similarities between bit streams coming from a network of motion detectors, we can recover the network geometry and discover structure in the human behavior being...
Christopher Richard Wren, David C. Minnen, Sriniva...
CVPR
2009
IEEE
15 years 14 days ago
Dense saliency-based spatiotemporal feature points for action recognition
Several spatiotemporal feature point detectors have been recently used in video analysis for action recognition. Feature points are detected using a number of measures, namely sali...
Konstantinos Rapantzikos, Stefanos D. Kollias, Yan...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
13 years 10 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...