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» Human Place Learning in a Computer Generated Arena
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SPATIALCOGNITION
1998
Springer
13 years 9 months ago
Human Place Learning in a Computer Generated Arena
We describe the development of a computer-generated arena within which one can study human place learning by asking subjects to locate an invisible target. A series of studies demo...
L. Nadel, K. G. F. Thomas, H. E. Laurance, R. Skel...
PDC
2004
ACM
13 years 10 months ago
Lost in translation: a critical analysis of actors, artifacts, agendas, and arenas in participatory design
As computer technologies start to permeate the everyday activities of a continuously growing population, social and technical as well as political and legal issues will surface. P...
Rogério De Paula
HUC
2010
Springer
13 years 5 months ago
Modeling people's place naming preferences in location sharing
Most location sharing applications display people's locations on a map. However, people use a rich variety of terms to refer to their locations, such as "home," &qu...
Jialiu Lin, Guang Xiang, Jason I. Hong, Norman M. ...
HUC
2005
Springer
13 years 10 months ago
Learning and Recognizing the Places We Go
Location-enhanced mobile devices are becoming common, but applications built for these devices find themselves suffering a mismatch between the latitude and longitude that locati...
Jeffrey Hightower, Sunny Consolvo, Anthony LaMarca...
IJRR
2007
186views more  IJRR 2007»
13 years 4 months ago
Extracting Places and Activities from GPS Traces Using Hierarchical Conditional Random Fields
Learning patterns of human behavior from sensor data is extremely important for high-level activity inference. We show how to extract a person’s activities and significant plac...
Lin Liao, Dieter Fox, Henry A. Kautz