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ACMDIS
2000
ACM
13 years 9 months ago
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
This paper describes the experience gained in the case study of adapting the Bridge, a GUI design method to the design of non-GUI interactive consumer products. An industrial desi...
Simo Säde, Katja Battarbee
HRI
2011
ACM
12 years 8 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
ASSETS
2010
ACM
13 years 10 days ago
Utterance-based systems: organization and design of AAC interfaces
Electronic Augmented and Alternative Communication (AAC) systems provide a method for people with severe speech impairments to communicate by selecting what they desire to say, an...
Timothy J. Walsh
CHI
1998
ACM
13 years 9 months ago
Insight Lab: An Immersive Team Environment Linking Paper, Displays, and Data
The Insight Lab is an immersive environment designed to support teams who create design requirements documents. Requirements emerge from a deep understanding of a problem domain, ...
Beth M. Lange, Mark A. Jones, James L. Meyers
BCSHCI
2007
13 years 6 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton