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» Human error of commission modeled with Theory of Games
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SEMWEB
2007
Springer
13 years 10 months ago
An Approach to Capture Design-induced Error Using an Ontology
Since engineered systems, e.g. aviation control, have increasingly equipped with automated and computer-supported artifacts, human-system interaction has been an important issue. U...
Injae Shin, Sanghee Kim, Chris A. McMahon
JSAC
2008
177views more  JSAC 2008»
13 years 4 months ago
Adaptive Routing Strategies in IEEE 802.16 Multi-Hop Wireless Backhaul Networks Based On Evolutionary Game Theory
The high frequency segment (10-66GHz) of the IEEE 802.16 standard seems promising for the implementation of wireless backhaul networks carrying large volumes of Internet traffic. I...
Markos P. Anastasopoulos, Pantelis-Daniel M. Arapo...
KI
2008
Springer
13 years 2 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
CG
2008
Springer
13 years 6 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
AAAI
2012
11 years 6 months ago
Strategic Advice Provision in Repeated Human-Agent Interactions
This paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real ...
Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claud...