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» Human error of commission modeled with Theory of Games
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CHI
1992
ACM
13 years 9 months ago
A Computational Model of Skilled Use of a Graphical User Interface
This paper describes a computational model of skilled use of a graphical user interface based on Kintsch's construction-integration theory [4, 8]. The model uses knowledge of...
Muneo Kitajima, Peter G. Polson
AAAI
2010
13 years 6 months ago
Recognizing Multi-Agent Activities from GPS Data
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (positional) data. However, most research to date has concentrated on modeling si...
Adam Sadilek, Henry A. Kautz
IJIS
2007
94views more  IJIS 2007»
13 years 5 months ago
The eightfold way of deliberation dialogue
Deliberation dialogues occur when two or more participants seek to jointly agree an action or a course of action in some situation. We present the first formal framework for such...
Peter McBurney, David Hitchcock, Simon Parsons
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
13 years 3 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
AUTOMATICA
2008
154views more  AUTOMATICA 2008»
13 years 5 months ago
Approximately bisimilar symbolic models for nonlinear control systems
Control systems are usually modeled by differential equations describing how physical phenomena can be influenced by certain control parameters or inputs. Although these models ar...
Giordano Pola, Antoine Girard, Paulo Tabuada