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» Human hand modeling from surface anatomy
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SI3D
2006
ACM
13 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
JVCA
2006
206views more  JVCA 2006»
13 years 4 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
ICCV
2007
IEEE
14 years 6 months ago
Modeling Brain Anatomy with 3D Arrangements of Curves
We employ 3D arrangements of curves to represent and analyze biological shapes, in particular, the anatomy of the human brain. The arrangements of curves may vary from fairly spar...
Washington Mio, John C. Bowers, Monica K. Hurdal, ...
MICCAI
1998
Springer
13 years 8 months ago
Constrained Elastic Surface Nets: Generating Smooth Surfaces from Binary Segmented Data
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
Sarah F. Frisken Gibson
JVCA
2002
161views more  JVCA 2002»
13 years 4 months ago
Building 3D anatomical scenes on the Web
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...
F. Evesque, Sebastian Gerlach, Roger D. Hersch