The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
We employ 3D arrangements of curves to represent and analyze biological shapes, in particular, the anatomy of the human brain. The arrangements of curves may vary from fairly spar...
Washington Mio, John C. Bowers, Monica K. Hurdal, ...
This paper describes a method for creating object surfaces from binary-segmented data that are free from aliasing and terracing artifacts. In this method, a net of linked surface n...
We propose a new service for building user-defined 3D anatomic structures on the Web. The Web server is connected to a data base storing more than 1000 3D anatomic models reconstr...