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C5
2004
IEEE
13 years 9 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
ATAL
2005
Springer
13 years 11 months ago
Formalising trust for online communities
Provision of services within a virtual framework for resource sharing across institutional boundaries has become an active research area. Many such services encode access to compu...
Ali Shaikh Ali, Omer F. Rana
HICSS
2005
IEEE
115views Biometrics» more  HICSS 2005»
13 years 11 months ago
Strategies Employed By Participants In Virtual Learning Communities
This paper examines the learning behavior of online students in an asynchronous learning environment. We employ the theoretical lens of an online community of inquiry, to understa...
James Waters, Susan Gasson
ICDCSW
2005
IEEE
13 years 11 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
CHI
2008
ACM
14 years 5 months ago
Real ethics in a virtual world
This paper investigates the ethics of the appearance and behavior of avatars in massively multi-user online communities, in particular, avatars created for virtual business intera...
Victoria McArthur