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AAAI
2000
13 years 6 months ago
Human-Level AI's Killer Application: Interactive Computer Games
Although one of the fundamental goals of AI is to understand and develop intelligent systems that have all of the capabilities of humans, there is little active research directly ...
John E. Laird, Michael van Lent
CIG
2005
IEEE
13 years 10 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
UIST
2004
ACM
13 years 10 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
STORYTELLING
2007
Springer
13 years 10 months ago
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling
In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to tr...
Ulrike Spierling
ACMACE
2005
ACM
13 years 6 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó