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RT
2001
Springer
13 years 9 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
SIGGRAPH
1992
ACM
13 years 9 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
TOG
2008
127views more  TOG 2008»
13 years 4 months ago
Hair photobooth: geometric and photometric acquisition of real hairstyles
We accurately capture the shape and appearance of a person's hairstyle. We use triangulation and a sweep with planes of light for the geometry. Multiple projectors and camera...
Sylvain Paris, Will Chang, Oleg I. Kozhushnyan, Wo...
ICPR
2000
IEEE
14 years 6 months ago
Terrain Modeling in Synthetic Aperture Radar Images Using Shape-from-Shading
In this paper we introduce a new approach for recovering shape-from-shading (SFS) from synthetic aperture radar (SAR) images of the terrain. Three contributions are proposed. Firs...
Adrian G. Bors, Edwin R. Hancock, Richard C. Wilso...
CVPR
2008
IEEE
13 years 11 months ago
Recovering Shape Characteristics on Near-flat Specular Surfaces
We consider the problem of capturing shape characteristics on specular (refractive and reflective) surfaces that are nearly flat. These surfaces are difficult to model using tradit...
Yuanyuan Ding and Jingyi Yu