Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
There are many planning applications that require an agent to coordinate its activities with processes that change continuously over time. Several proposals have been made for com...
We address the topic of specifying multi-agent systems using the situation and state calculus (SSC). SSC has been proposed as an extension of the situation calculus to overcome so...
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Qualitative temporal and spatial reasoning is in many cases based on binary relations such as before, after, starts, contains, contact, part of, and others derived from these by r...