The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
"Improv Puppets'' is an interaction paradigm modeled after traditional puppet play. With physical puppets, children move their puppets' bodies and speak their ...
In this paper we present an environment for the tracking of a human face obtained from a real video sequence. We will describe the system and discuss the advantages and disadvanta...