: We consider socio-technical processes, i.e. processes where machines as well as humans participate. Typical examples occur in sales processes in e-commerce. Three modeling tasks ...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
In a spoken dialog system, determining which action a machine should take in a given situation is a difficult problem because automatic speech recognition is unreliable and hence ...
This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtu...
Web-based parameterized quizzes provide teachers and students with several advantages as the technology for self-assessment. However, the effect of these advantages is strongly red...