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NETGAMES
2003
ACM
13 years 10 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
EACL
2009
ACL Anthology
13 years 2 months ago
Discovering Global Patterns in Linguistic Networks through Spectral Analysis: A Case Study of the Consonant Inventories
Recent research has shown that language and the socio-cognitive phenomena associated with it can be aptly modeled and visualized through networks of linguistic entities. However, ...
Animesh Mukherjee, Monojit Choudhury, Ravi Kannan
LREC
2008
141views Education» more  LREC 2008»
13 years 6 months ago
New Resources for Document Classification, Analysis and Translation Technologies
The goal of the DARPA MADCAT (Multilingual Automatic Document Classification Analysis and Translation) Program is to automatically convert foreign language text images into Englis...
Stephanie Strassel, Lauren Friedman, Safa Ismael, ...
RTSS
2007
IEEE
13 years 11 months ago
A UML-Based Design Framework for Time-Triggered Applications
Time-triggered architectures (TTAs) are strong candidate platforms for safety-critical real-time applications. A typical time-triggered architecture is constituted by one or more ...
Kathy Dang Nguyen, P. S. Thiagarajan, Weng-Fai Won...
PAMI
2012
11 years 7 months ago
A Blur-Robust Descriptor with Applications to Face Recognition
—Understanding the effect of blur is an important problem in unconstrained visual analysis. We address this problem in the context of image-based recognition, by a fusion of imag...
Raghuraman Gopalan, Sima Taheri, Pavan K. Turaga, ...