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» Identifying Bullies with a Computer Game
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AAAI
2012
11 years 7 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
ACII
2007
Springer
13 years 11 months ago
Children's Emotional Interpretation of Synthetic Character Interactions
Using synthetic characters to support children’s personal, social and emotional education requires that the emotional response elicited from the children is that desired by educa...
Lynne E. Hall, Sarah Woods, Marc Hall, Dieter Wolk...
GAMEON
2009
13 years 2 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ICCV
2009
IEEE
13 years 2 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
GROUP
2010
ACM
13 years 3 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin