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» Illuminating micro geometry based on precomputed visibility
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SIGGRAPH
2000
ACM
13 years 9 months ago
Illuminating micro geometry based on precomputed visibility
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...
SI3D
2006
ACM
13 years 10 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
CGF
2008
168views more  CGF 2008»
13 years 5 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CG
2005
Springer
13 years 4 months ago
A polar-plane-based method for natural illumination of plants and trees
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...
SI3D
1999
ACM
13 years 9 months ago
Increased photorealism for interactive architectural walkthroughs
This paper presents a new method for interactive rendering of globally illuminated static scenes. Global illumination is decomposed into view-independent (diffuse) and view-depend...
Rui Bastos, Kenneth E. Hoff III, William C. Wynn, ...