This paper derives a model of diffuse and specular illumination in arbitrarily large dimensions, based on a few characteristics of material and light in 3-space. It then describes...
This is the second part of an investigation into the visual clues in illuminated scenes, in terms of the interactions between apparent contours, shade and cast shadow curves, bound...
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination...
Super resolution (SR) is a well-known technique to increase the quality of an image using multiple overlapping pictures of a scene. SR requires accurate registration of the images...
Scene appearance from the point of view of a light source
is called a reciprocal or dual view. Since there exists a large
diversity in illumination, these virtual views may be no...