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CGF
2005
141views more  CGF 2005»
13 years 4 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
IPPS
2010
IEEE
13 years 2 months ago
Performance improvements of real-time crowd simulations
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ICPP
2008
IEEE
13 years 11 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IPPS
2007
IEEE
13 years 11 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
WACV
2012
IEEE
12 years 12 days ago
Tools for richer crowd source image annotations
Crowd-sourcing tools such as Mechanical Turk are popular for annotation of large scale image data sets. Typically, these annotations consist of bounding boxes or coarse outlines o...
Joshua Little, Austin Abrams, Robert Pless