In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...