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CGI
2003
IEEE
13 years 10 months ago
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics
In most vehicle simulators, complete physical mockups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real condi...
Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann...
HCI
2007
13 years 6 months ago
Design of an Adaptive Feedback Based Steering Wheel
This paper aims at describing the architectural model of an adaptive force-feedback for a By Wire steering wheel system. This solution uses a steering wheel to replicate the reacti...
Mauro Dell'Amico, Stefano Marzani, Luca Minin, Rob...
IWEC
2008
13 years 6 months ago
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a mor...
Charles Henden, Erik Champion, Ralf Mühlberge...
COMPUTING
2007
101views more  COMPUTING 2007»
13 years 4 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen
SI3D
1992
ACM
13 years 9 months ago
NPSNET: Constructing a 3D Virtual World
The development of 3D visual simulation systemson inexpensive, commercially available graphics workstations is occurring today and will be commonplace in the near future. Such sys...
Michael Zyda, David R. Pratt, James G. Monahan, Ka...