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JMM2
2008
102views more  JMM2 2008»
13 years 4 months ago
Impact of Spatial Reference Frames on Human Performance in Virtual Reality User Interfaces
The design of virtual reality user interfaces (VRUI) is still an open field of research and development. One category of VRUI is the 3D floating menus that can be manipulated by us...
Marc Bernatchez, Jean-Marc Robert
SPATIALCOGNITION
2010
Springer
13 years 2 months ago
Human EEG Correlates of Spatial Navigation within Egocentric and Allocentric Reference Frames
We investigated the impact of path complexity on brain dynamics of subjects who preferentially use an egocentric (Turners) or an allocentric (Nonturners) reference frame during spa...
Markus Plank, Hermann J. Müller, Julie Onton,...
VRST
2005
ACM
13 years 10 months ago
Human performance in space telerobotic manipulation
This paper considers the utility of VR in the design of the interface to a space-based telerobotic manipulator. An experiment was conducted to evaluate the potential for improved ...
Philip Lamb, Dean Owen
GRAPHITE
2004
ACM
13 years 9 months ago
Object, function, action for tangible interface design
It is now possible to turn almost any object into an interface. What one must do, however is to explore the user’s needs and perceptions in order to create the metaphors necessa...
Marissa Díaz, Isaac Rudomín
VRST
2006
ACM
13 years 10 months ago
Spatial input device structure and bimanual object manipulation in virtual environments
Complex 3D interaction tasks require the manipulation of a large number of input parameters. Spatial input devices can be constructed such that their structure reflects the task ...
Arjen van Rhijn, Jurriaan D. Mulder