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» Impact of Spatial Reference Frames on Human Performance in V...
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CHI
2004
ACM
14 years 5 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
HAPTICS
2006
IEEE
13 years 11 months ago
Control and Performance of the Rotational-to-Linear Cobotic Transmission
We examine the motion control bandwidth and stable impedance range of the Cobotic Hand Controller, a novel, six-degree-offreedom, admittance controlled haptic display. A highly ge...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...
ACMACE
2007
ACM
13 years 9 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CHI
2005
ACM
14 years 5 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
ISWC
2005
IEEE
13 years 11 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer