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» Implementation and evaluation of a background music reactive...
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IE
2007
13 years 6 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...
FDG
2009
ACM
13 years 11 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CHI
2008
ACM
14 years 5 months ago
MySong: automatic accompaniment generation for vocal melodies
We introduce MySong, a system that automatically chooses chords to accompany a vocal melody. A user with no musical experience can create a song with instrumental accompaniment ju...
Ian Simon, Dan Morris, Sumit Basu
SEMWEB
2010
Springer
13 years 2 months ago
dbrec - Music Recommendations Using DBpedia
Abstract. This paper describes the theoretical background and the implementation of dbrec, a music recommendation system built on top of DBpedia, offering recommendations for more ...
Alexandre Passant
IJCAI
2007
13 years 6 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...