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» Implementation of Flying, Scaling and Grabbing in Virtual Wo...
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SI3D
1992
ACM
13 years 8 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway
SIGGRAPH
1995
ACM
13 years 7 months ago
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...
IPPS
2008
IEEE
13 years 10 months ago
Resource allocation in a client/server hybrid network for virtual world environments
The creation of a virtual world environment (VWE) has significant costs, such as maintenance of server rooms, server administration, and customer service. The initial development...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
AGS
2009
Springer
13 years 11 months ago
Distributed Platform for Large-Scale Agent-Based Simulations
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
David Sislák, Premysl Volf, Michal Jakob, M...
SIGOPSE
1998
ACM
13 years 8 months ago
Distributed virtual machines: a system architecture for network computing
Modern virtual machines, such as Java and Inferno, are emerging as network computing s. While these virtual machines provide higher-level abstractions and more sophisticated servi...
Emin Gün Sirer, Robert Grimm, Brian N. Bersha...