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» Implementation of Logical Functions in the Game of Life
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ACHI
2009
IEEE
13 years 8 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
EH
1999
IEEE
351views Hardware» more  EH 1999»
13 years 9 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
ARCS
2007
Springer
13 years 11 months ago
Architecture for Collaborative Business Items
Sensor network technology is pushing towards integration into the business world. By using sensor node hardware to augment real life business items it is possible to capture the wo...
Till Riedel, Christian Decker, Phillip Scholl, Alb...
RE
2004
Springer
13 years 10 months ago
From Aspectual Requirements to Proof Obligations for Aspect-Oriented Systems
Aspect-oriented software development (AOSD) techniques support systematic modularization and composition of crosscutting concerns. Though AOSD techniques have been proposed to han...
Shmuel Katz, Awais Rashid
EH
2000
IEEE
156views Hardware» more  EH 2000»
13 years 9 months ago
Evolution of Analog Circuits on Field Programmable Transistor Arrays
Evolvable Hardware (EHW) refers to HW design and selfreconfiguration using evolutionary/genetic mechanisms. The paper presents an overview of some key concepts of EHW, describing ...
Adrian Stoica, Didier Keymeulen, Ricardo Salem Zeb...