The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
The domain of services for mobile communication terminals has long become a fast-moving target. Indeed, this domain has been affected by a continuous stream of technological advan...
With the Web 2.0 trend and its participation of end-users more and more data and information services are online accessible, such as web sites, Wikis, or web services. The integra...
In this paper, we present a context framework that facilitates the development and deployment of context-aware adaptable Web services. Web services are provided with context infor...
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...