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CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
AVI
2010
13 years 7 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
FLAIRS
2007
13 years 8 months ago
Exploiting MindStorms NXT: Mapping and Localization Projects for the AI Course
1 This paper describes two major student projects for the artificial intelligence course – Mapping using Bayesian filter and Monte Carlo Localization. These projects are also sui...
Myles F. McNally, Frank Klassner, Christopher Cont...
IFIP
2000
Springer
13 years 9 months ago
Feminist Pedagogy and the Lap Top Computer
ducational Resources Information Center) the on-line education abstracts, show 15,000 entries under "computers and education" since 1992. Adoption of some level of inform...
Paula Chegwidden
SIGCSE
2006
ACM
156views Education» more  SIGCSE 2006»
13 years 12 months ago
A Virtual Laboratory Model for Encouraging Undergraduate Research
Undergraduate students who perform research benefit greatly from the experience, yet achieving high levels of voluntary participation remains an elusive goal. This paper describes...
Thomas P. Way