Sciweavers

125 search results - page 1 / 25
» Implementing LNS using filtering units of GPUs
Sort
View
ICASSP
2010
IEEE
13 years 5 months ago
Implementing LNS using filtering units of GPUs
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to ...
Mark G. Arnold, Sylvain Collange, David Defour
ARITH
2009
IEEE
13 years 11 months ago
A Dual-Purpose Real/Complex Logarithmic Number System ALU
—The real Logarithmic Number System (LNS) allows fast and inexpensive multiplication and division but more expensive addition and subtraction as precision increases. Recent advan...
Mark G. Arnold, Sylvain Collange
IGARSS
2009
13 years 2 months ago
Parallel Implementation of Endmember Extraction Algorithms using NVidia Graphical Processing Units
Spectral mixture analysis is an important task for remotely sensed hyperspectral data interpretation. In spectral unmixing, both the determination of spectrally pure signatures (e...
Antonio Plaza, Javier Plaza, Sergio Sánchez
JCPHY
2011
192views more  JCPHY 2011»
12 years 7 months ago
Fast analysis of molecular dynamics trajectories with graphics processing units - Radial distribution function histogramming
The calculation of radial distribution functions (RDFs) from molecular dynamics trajectory data is a common and computationally expensive analysis task. The rate limiting step in ...
Benjamin G. Levine, John E. Stone, Axel Kohlmeyer
INTERSPEECH
2010
12 years 11 months ago
An implementation of decision tree-based context clustering on graphics processing units
Decision tree-based context clustering is the essential but timeconsuming part of building HMM-based speech synthesis systems. The widely used implementation of this technique is ...
Nicholas Pilkington, Heiga Zen