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EGITALY
2006
13 years 5 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
CVPR
2007
IEEE
14 years 5 months ago
Delaunay Deformable Models: Topology-Adaptive Meshes Based on the Restricted Delaunay Triangulation
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Jean-Philippe Pons, Jean-Daniel Boissonnat
CGF
2008
179views more  CGF 2008»
13 years 3 months ago
Sketching MLS Image Deformations On the GPU
In this paper, we present an image editing tool that allows the user to deform images using a sketch-based interface. The user simply sketches a set of source curves in the input ...
Yanlin Weng, Xiaohan Shi, Hujun Bao, Jun Zhang
EGH
2007
Springer
13 years 9 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
SGP
2007
13 years 6 months ago
Elastic secondary deformations by vector field integration
We present an approach for elastic secondary deformations of shapes described as triangular meshes. The deformations are steered by the simulation of a low number of simple mass-s...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...