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» Implicit Training of Virtual Agents
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IJCNN
2008
IEEE
14 years 16 days ago
Hybrid learning architecture for unobtrusive infrared tracking support
—The system architecture presented in this paper is designed for helping an aged person to live longer independently in their own home by detecting unusual and potentially hazard...
K. K. Kiran Bhagat, Stefan Wermter, Kevin Burn
IVA
2005
Springer
13 years 11 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
AAAI
2006
13 years 7 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester
AAAI
2000
13 years 7 months ago
Selective Sampling with Redundant Views
Selective sampling, a form of active learning, reduces the cost of labeling training data by asking only for the labels of the most informative unlabeled examples. We introduce a ...
Ion Muslea, Steven Minton, Craig A. Knoblock
MIG
2009
Springer
14 years 20 days ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...