Rapidly simulating global illumination, including diffuse and glossy light transport is a very difficult problem. Finite element or radiosity approaches can achieve interactive si...
We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It ha...
Accurately rendering glossy materials in design applications, where previewing and interactivity are important, remains a major challenge. While many fast global illumination solu...
In this paper we propose a Particle Filter-based propagation approach for the segmentation of vascular structures in 3D volumes. Because of pathologies and inhomogeneities, many de...
In augmented virtuality, estimating object surface reflectance properties is important when rendering objects under arbitrary illuminationconditions. However, faithfully estimatin...