The general problem of robust optimization is this: one of several possible scenarios will appear tomorrow, but things are more expensive tomorrow than they are today. What should...
We consider a single-source network design problem from a game-theoretic perspective. Gupta, Kumar and Roughgarden (Proc. 35th Annual ACM STOC, pages 365–372, 2003) developed a ...
We give a 7.18-approximation algorithm for the minimum latency problem that uses only O(n log n) calls to the prize-collecting Steiner tree (PCST) subroutine of Goemans and Willia...
We give a 7.18-approximation algorithm for the minimum latency problem that uses only O(n log n) calls to the prize-collecting Steiner tree (PCST) subroutine of Goemans and Willia...
Some of the currently best-known approximation algorithms for network design are based on random sampling. One of the key steps of such algorithms is connecting a set of source nod...