This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar technique...
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
We present a global approach that enables the production of 3D soccer sequences from non-calibrated video cameras. Our system can produce a 3D animated model of the scene from a si...
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...