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» Improving Engagement in an E-Learning Environment
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ACII
2007
Springer
13 years 11 months ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
ECTEL
2007
Springer
13 years 11 months ago
Scruffy Technologies to Enable (Work-integrated) Learning
Abstract. The goal of the APOSDLE (Advanced Process-Oriented SelfDirected Learning environment) project is to support work-integrated learning of knowledge workers. We argue that w...
Stefanie N. Lindstaedt, Peter Scheir, Armin Ulbric...
AIED
2007
Springer
13 years 9 months ago
Towards promoting meta-cognition using emotive interface personas within Open-Learner Modelling Environments
: The use of Open-Learner Modelling (OLM) within Intelligent Learning Environments is becoming more common. By allowing learners a greater control over their learning experience, O...
Sylvie Girard
CHI
2010
ACM
14 years 4 days ago
Leveraging gesture and voice data to improve group brainstorming
We seek to investigate how co-located group brainstorming could be enhanced through computational tools that leverage gestures and voice cues. To pursue this goal we are developin...
Deirdre Garrahan, Orit Shaer, Andreya Piplica, Kev...
AIED
2011
Springer
12 years 9 months ago
Students' Enjoyment of a Game-Based Tutoring System
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...