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» Improving Object Classification in Far-Field Video
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CHI
2009
ACM
14 years 1 days ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
TWC
2010
12 years 12 months ago
A Multimedia Cross-Layer Protocol for Underwater Acoustic Sensor Networks
Underwater multimedia acoustic sensor networks will enable new underwater applications such as multimedia coastal and tactical surveillance, undersea explorations, picture and vide...
Dario Pompili, Ian F. Akyildiz
ICCV
2009
IEEE
13 years 3 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu
ICCV
2003
IEEE
14 years 7 months ago
A Sparse Probabilistic Learning Algorithm for Real-Time Tracking
This paper addresses the problem of applying powerful pattern recognition algorithms based on kernels to efficient visual tracking. Recently Avidan [1] has shown that object recog...
Oliver M. C. Williams, Andrew Blake, Roberto Cipol...
CVPR
2007
IEEE
14 years 7 months ago
Kernel Sharing With Joint Boosting For Multi-Class Concept Detection
Object/scene detection by discriminative kernel-based classification has gained great interest due to its promising performance and flexibility. In this paper, unlike traditional ...
Wei Jiang, Shih-Fu Chang, Alexander C. Loui