Sciweavers

Share
15 search results - page 1 / 3
» Improving online gaming quality using detour paths
Sort
View
MM
2010
ACM
167views Multimedia» more  MM 2010»
8 years 4 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
DIGRA
2005
Springer
8 years 10 months ago
Bringing New HOPE to Networked Games: Using Optimistic Execution to Improve Quality of Service
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
Michael Katchabaw, Ryan Hanna
NOMS
2008
IEEE
108views Communications» more  NOMS 2008»
8 years 10 months ago
Autonomic QoS optimization of real-time internet audio using loss prediction and stochastic control
— Quality of Internet audio is highly sensitive to packet loss caused by congestion in the links. Packet loss for audio is normally rectified by adding redundancy using Forward ...
Lopa Roychoudhuri, Ehab S. Al-Shaer
DKE
2007
199views more  DKE 2007»
8 years 4 months ago
QMatch - Using paths to match XML schemas
Integration of multiple heterogeneous data sources continues to be a critical problem for many application domains and a challenge for researchers world-wide. With the increasing ...
Naiyana Tansalarak, Kajal T. Claypool
JPDC
2008
128views more  JPDC 2008»
8 years 4 months ago
An interference-aware fair scheduling for multicast in wireless mesh networks
Multicast is a fundamental routing service in wireless mesh networks (WMNs) due to its many potential applications such as video conferencing, online games, and webcast. Recently,...
Dimitrios Koutsonikolas, Saumitra M. Das, Y. Charl...
books