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ICC
2007
IEEE
161views Communications» more  ICC 2007»
13 years 10 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
NETGAMES
2006
ACM
13 years 10 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
IADIS
2003
13 years 5 months ago
Adaptive Web Service for QOS Improvement
In this paper we investigate how “self-awareness'', through on-line self-monitoring and measurement, coupled with intelligent adaptive behaviour in response to observe...
Erol Gelenbe, Arturo Núñez
CORR
2006
Springer
160views Education» more  CORR 2006»
13 years 4 months ago
Frugality ratios and improved truthful mechanisms for vertex cover
In set-system auctions, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The auctioneer's goal is to hire a team and pay...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
ICMCS
2005
IEEE
136views Multimedia» more  ICMCS 2005»
13 years 10 months ago
Gridmedia: A Multi-Sender Based Peer-to-Peer Multicast System for Video Streaming
We present a novel single source peer-to-peer multicast architecture called GridMedia which mainly consists of 1) multi-sender based overlay multicast protocol (MSOMP) and 2) mult...
Meng Zhang, Yun Tang, Li Zhao, Jian-Guang Luo, Shi...