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CVGIP
2006
116views more  CVGIP 2006»
13 years 4 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
PDPTA
2004
13 years 6 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...
SP
2008
IEEE
103views Security Privacy» more  SP 2008»
13 years 11 months ago
Preserving Caller Anonymity in Voice-over-IP Networks
— Applications such as VoIP need to provide anonymity to clients while maintaining low latency to satisfy quality of service (QoS) requirements. Existing solutions for providing ...
Mudhakar Srivatsa, Ling Liu, Arun Iyengar
NSDI
2004
13 years 6 months ago
OverQoS: An Overlay Based Architecture for Enhancing Internet QoS
This paper describes the design, implementation, and experimental evaluation of OverQoS, an overlay-based architecture for enhancing the best-effort service of today's Intern...
Lakshminarayanan Subramanian, Ion Stoica, Hari Bal...
WWW
2006
ACM
14 years 5 months ago
The web structure of e-government - developing a methodology for quantitative evaluation
In this paper we describe preliminary work that examines whether statistical properties of the structure of websites can be an informative measure of their quality. We aim to deve...
Vaclav Petricek, Tobias Escher, Ingemar J. Cox, He...