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» In virtual reality, which way is up
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ICAT
2003
IEEE
13 years 10 months ago
In virtual reality, which way is up?
Virtual reality is often used to simulate environments in which the direction of up is not aligned with the normal direction of gravity or the body. How effective are these enviro...
Heather Jenkin, Richard Dyde, Michael Jenkin, Laur...
MM
2004
ACM
160views Multimedia» more  MM 2004»
13 years 10 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
JCISE
2002
512views more  JCISE 2002»
13 years 4 months ago
Definition and Review of Virtual Prototyping
Virtual Prototyping (VP) technique has been interpreted in many different ways, which causes confusion and misunderstanding among researchers and practitioners. Based on a review ...
G. Gary Wang
WSCG
2004
161views more  WSCG 2004»
13 years 6 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
INTENV
2010
13 years 16 hour ago
We all wear dark glasses now
The story describes a world of the future in which there are two entirely different groups of people, one involved in the development and reproduction of the industrial base of the...
Graham Clarke, Malcolm Lear