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» Incongruity-Based Adaptive Game Balancing
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HCI
2007
13 years 6 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
ATAL
2005
Springer
13 years 11 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
IWEC
2004
13 years 6 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
ACMACE
2009
ACM
13 years 12 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 5 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...