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AIIDE
2008
13 years 8 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
ICRA
1998
IEEE
100views Robotics» more  ICRA 1998»
13 years 10 months ago
Design for Tolerance of Electro-Mechanical Assemblies
Tolerancing decisions can profoundly impact the quality and cost of electro-mechanical assemblies. Existing approaches to tolerance analysis and synthesis in design entail detailed...
Rachuri Sudarsan, Y. Narahari, Kevin W. Lyons, Ram...
QSIC
2005
IEEE
13 years 12 months ago
Systematic Incremental Development of Agent Systems, using Prometheus
This paper presents a mechanism for dividing an agent oriented application into the three IEEE defined scoping levels of essential, conditional and optional. This mechanism is ap...
Mikhail Perepletchikov, Lin Padgham
IPPS
2000
IEEE
13 years 10 months ago
Monotonic Counters: A New Mechanism for Thread Synchronization
Only a handful of fundamental mechanisms for synchronizing the access of concurrent threads to shared memory are widely implemented and used. These include locks, condition variab...
John Thornley, K. Mani Chandy
DSRT
2004
IEEE
13 years 10 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...