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» Individualized reaction movements for virtual humans
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CA
1999
IEEE
13 years 9 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
EXPERT
2008
106views more  EXPERT 2008»
13 years 4 months ago
Behavioral Inference across Cultures: Using Telephones as a Cultural Lens
Abstract. The majority of humans today carry mobile telephones. These phones automatically capture behavioral data from virtually every human society, stored in service provider da...
Nathan Eagle
ATAL
2009
Springer
13 years 11 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
ICPR
2006
IEEE
14 years 6 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
SI3D
2006
ACM
13 years 10 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis