Sciweavers

151 search results - page 2 / 31
» InfiniteReality: a real-time graphics system
Sort
View
AFRIGRAPH
2004
ACM
13 years 10 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
IEEECGIV
2006
IEEE
13 years 10 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
NIME
2004
Springer
106views Music» more  NIME 2004»
13 years 10 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg
ASWEC
2007
IEEE
13 years 11 months ago
Timed Behavior Trees and Their Application to Verifying Real-Time Systems
Behavior Trees (BTs) are a graphical notation used for formalising functional requirements and have been successfully applied to several case studies. However, the notation curren...
Lars Grunske, Kirsten Winter, Robert Colvin
RT
2001
Springer
13 years 9 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...