Sciweavers

16 search results - page 1 / 4
» Information Flocking: Data Visualisation in Virtual Worlds U...
Sort
View
VW
1998
Springer
133views Virtual Reality» more  VW 1998»
13 years 9 months ago
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours
A novel method of visualising data based upon the schooling behaviour of fish is described. The technique allows the user to see complex correlations between data items through the...
Glenn Proctor, Chris Winter
IJVR
2008
119views more  IJVR 2008»
13 years 4 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
ACMACE
2006
ACM
13 years 10 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
APSEC
2000
IEEE
13 years 9 months ago
Virtual worlds for Web site visualisation
Internet and intranet web sites have become an integral part of software development as well as the wider fields of commercial, educational and recreational activity. In order to...
Danita Hartley, Neville Churcher, Greg Albertson
APVIS
2003
13 years 6 months ago
Visualising Class Cohesion with Virtual Worlds
High cohesion, or module strength, indicates that a system has been well partitioned into components which have strong internal relationships. An understanding of cohesion is an i...
Neville Churcher, Warwick Irwin, Ronald D. Kriz