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» Initial Values for On-line Response Time Calculations
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NETGAMES
2006
ACM
13 years 11 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ANSS
2007
IEEE
13 years 9 months ago
An Accurate and Efficient Time-Division Parallelization of Cycle Accurate Architectural Simulators
This paper proposes a parallel cycle-accurate microarchitectural simulator which efficiently executes its workload by splitting the simulation process along time-axis into many in...
Masahiro Yano, Toru Takasaki, Takashi Nakada, Hiro...
BMCBI
2006
118views more  BMCBI 2006»
13 years 5 months ago
Identification of gene expression patterns using planned linear contrasts
Background: In gene networks, the timing of significant changes in the expression level of each gene may be the most critical information in time course expression profiles. With ...
Hao Li, Constance L. Wood, Yushu Liu, Thomas V. Ge...
MIR
2006
ACM
178views Multimedia» more  MIR 2006»
13 years 11 months ago
Dual diffusion model of spreading activation for content-based image retrieval
This paper introduces a content-based information retrieval method inspired by the ideas of spreading activation models. In response to a given query, the proposed approach comput...
Serhiy Kosinov, Stéphane Marchand-Maillet, ...
PODC
1998
ACM
13 years 10 months ago
Probabilistic Byzantine Quorum Systems
ÐIn this paper, we explore techniques to detect Byzantine server failures in asynchronous replicated data services. Our goal is to detect arbitrary failures of data servers in a s...
Dahlia Malkhi, Michael K. Reiter, Avishai Wool, Re...