In this paper, we introduce and evaluate a new Instantaneous Saccade (IS) selection scheme for eye gaze driven interfaces where the speed of the target selection is of utmost impo...
Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, ...
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
Using gaze information as a form of input poses challenges based on the nature of eye movements and how we humans use our eyes in conjunction with other motor actions. In this pap...
Manu Kumar, Jeff Klingner, Rohan Puranik, Terry Wi...
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
Gaze-contingent variable resolution display techniques allocate computational resources for image generation preferentially to the area around the center of gaze where visual sens...
Derrick Parkhurst, Eugenio Culurciello, Ernst Nieb...